Maze Runner
- Eryel E. Rodriguez

- Aug 2, 2022
- 1 min read
Updated: Aug 8, 2022
This a small game I made in Unreal Engine 4 to practice checkpoints and AI's
Here I made AI able to hear the player and have a sense of periferal view. Of course once they see the player, they will chase and destroy him.

That's when the Checkpoints come into play, as they destroy the player, the player respawns back at the last checkpoint they reached. Now the intent of the game is to die as few times as possible otherwise the last checkpoint that completes the game does not complete it and you fail.

I used Unreal's Market Place to give it a much better look to the maze and give it style.

This is how you active Checkpoint looks like.

This is how your un-active Checkpoint looks like.

And this is a look of how the Maze looks like, its pretty linear and in some parts challenging as their will be enemy AI's blocking your path and you must get creative to get to the end of the maze and complete the level.
To this project, I can further make more and more mazes and make them more bigger and harder to solve. As for now I heavily focused more on the Checkpoint working perfectly, AI and the end of the game to work.
Here are clips of the checkpoints and the AI working in the game:
This is the Checkpoints Working.
This is the AI Chase working and following even shortly breaking sight.





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